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Patch 2.0.10

World of Warcraft Client Patch 2.0.10 (2007-03-06)


General
  • Some logic was fixed in the Natural Remedies quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
  • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
  • More fixes implemented in the It's a Fel Reaver, But With Heart quest to keep the Scrapped Fel Reaver from breaking.
  • The [Orb of the Blackwhelp] and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
  • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
  • Battle of the Crimson Watch
    • Illidari Mind Breaker has been weakened.
    • Illidari Highlords can now be CC'ed but not Charmed.

PvP
Arenas

Druids
  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Paladins
  • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests
  • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
  • "Silent Resolve" no longer reduces threat generated by Shadow spells.
  • Mass Dispel will now target immunity effects first.
  • Prayer of Mending now has a 10 second cooldown.
  • Circle of Healing mana cost reduced by 25%.
  • The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
  • The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.

Shaman
  • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
  • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
  • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
  • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
  • The bonus of the "Wrath of Air" totem now applies to healing spells as well.

Warlocks
  • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors
  • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
  • All warriors had their critical strike chance adjusted upward slightly (about 1%).
  • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
  • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
  • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
  • Increased the health bonus from "Commanding Shout" by 50%.
  • "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

Items

Raids and Dungeons
Auchindoun: Shadow Labyrinth
  • Reduced the chance of a Cabal Assassin ambush.

Hellfire Citadel: The Shattered Halls
  • Removed a problematic chest.
  • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
  • Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.

Coilfang Resivoir: Serpentshrine Cavern
  • Boss creatures have received additional tuning and polish.

Tempest Keep: The Arcatraz
  • Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
  • Protean Spawn now deal less damage.
  • The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.

Auchindoun: Shadow Labyrinth
  • Cabal Zealots are now more threatening while under the effect of Shape of the Beast.

Tempest Keep: The Botanica
  • Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
  • Mutate Fleshlashers now deal less melee damage.
  • Mutate Horrors and Fear-Shriekers now have less health.
  • Sunseeker Researchers will now cast shocks less frequently.
  • Sunseeker Chemists are now Paladin type instead of Warrior type.
  • The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
  • High Botanist Freywinn will now plant seedlings at a slightly reduced rate.

Tempest Keep: The Mechanar
  • Gatewatcher Iron-Hand now wields a Jackhammer.
  • Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
  • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.

Caverns of Time

Karazhan
  • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
  • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
  • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
  • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
  • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
  • Restless Skeletons no longer have immolation.
  • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
  • Some minor issues with the Library Tomes have been corrected.
  • The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
  • Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
  • The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

Bug Fixes
  • Fixed the credits to display properly.


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